The sun did not rise.
A six-minute action roguelike in a Slavic dark tale. One thumb. Three heroes with a temper. A night that does not end.
Coming to the App Store and Google Play in 2026.
What the game is
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Six minutes into the night.
A run is one night: three stages, a master of the night at the end, and back to the fire. Long enough to matter, short enough for a queue.
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One thumb.
Joystick and auto-aim. A skill, a dash and an ultimate for the other thumb — when you feel like it. No inventory to open mid-fight.
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Weave your charm.
Sixty upgrades, ten charms. Three threads of one mark woven together change how a hero plays — and no two nights weave the same.
Three heroes with a grudge
Each with their own weapon, dash and ultimate. Each with a reason to walk into the night.
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Mavkathe Grove Witch
A forest soul: bramble and poison, a garden on the battlefield.
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Volkhvthe Sunpriest
Priest of the broken sun: fire, lightning and distance.
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Kovachthe Ironsmith
A warding smith: pulls them in and breaks them.
Three masters of the night Zmey Gorynych · Burnt FieldsViy · Drowned BogKoschei the Deathless · Bone Hall
The grove keeps what the sun forgot.
Sunless Grove is a roguelike for phones. The sun did not rise over the Borderland; walkers go into the night to find out why. Between runs — the fire, the Sunwheel and Baba Yaga's shop.
One letter when the game is out.
Leave an e-mail and you get one message on launch day — and one before it, if there is a beta worth joining. Nothing else, and one click to leave.